Makiia Lucier is known for her historical fiction writing and she’s proved her strengths with her newest book. Isle of Blood and Stone revolves around an 18-year-old mystery of two missing princes and new clues have come to light. There are a couple of gripes people have shared in their own reviews, and I would like to address them and why those things didn’t bother me.
There were some complaints of there not being enough adventure. On the contrary, there is adventure, albeit not the type we might have expected. The protagonist, Elias, is a map maker. This world is largely untraveled and in the city of St. John del Mar, boys are trained to become geographers, preparing them to travel for months, if not years, at a time to chart not only unknown territory but areas recently affected by natural disaster. These maps are copied and sold to traders, showing them the best sailing routes, the best dock stations, and even what coves to expect pirates laying in wait. When we meet Elias, he’s just returned from a trip to Hellespont, charting their changed landscape after a recent earthquake. This might have been the story some people believed they would be reading. I think it does sound like an exciting adventure to follow. The dangers of sailing, visiting new lands even the protagonist doesn’t know. While the story Lucier tells us is a slow burner, it still has its adventures. The mystery is political in nature with two missing princes, but it certainly doesn’t all unfold in a stuffy chamber room. Lucier has a lot of world building to get through first. Which brings me to the next complaint.
There seems to be a bit of contradiction with how people feel about the world. Most agreed the world building was great and imaginative, but they were confused at times where characters were, where they were traveling to, and who characters were. None of this bothered me much. This is probably a personal thing, but I don’t pay too close attention to where characters are traveling or how long it takes them to get there. I’m more interested in what’s happening during the journey and what will happen when they reach their destination. When books include a map in the beginning (this ARC doesn’t include one but I fully expect something beautifully detailed, being a story about map makers after all) I don’t bother studying it until I’ve finished the book. Before I know the names of cities and towns or have a preliminary image in my head, the map means nothing to me. It becomes more interesting after the fact. As for the characters not being explained enough, that didn’t bother me expect for some names being similar. I had a writing teacher in college that always cautioned when you have several characters, keep their names distant, even to the point of not starting them with the same letter. When authors name their characters too similarly, that’s when I get confused. But this only happens here with two characters’ names starting with A. They were different enough in their personalities that if I didn’t skim over the name too quickly, it wasn’t a problem.
There is something enduring about Isle of Blood and Stone. It’s been a while since I’ve truly liked the strong female character and didn’t hate the romance. I criticize the romance in stories harshly, but I was rooting for this one to work out. It’s a romance based on years of friendship and it feels earned when Lucier finally give it to us. Mercedes is the strong female I’ve felt to be missing from my reading lately. She’s true in her loyalties and relationships while being fully capable of taking care of herself. The best part, she doesn’t spend every conversation reminding people of that. Of course, it happens a couple of times, but those times were legit reasons for her safety. And the one time you would expect her to have to fight about being capable, she is given trust and understanding. There were many moments throughout the story that were real and pure and it made me like the book that much more.
By Emily Coleman